![]() Zulu the Game (2007) Zulu is an Infinite Game with both infinite players and finite players, as such it consists of finite games and infinite play. The goal of the game is to defeat the Ego Empire and establish the Realm of Spirit on Earth (Heaven) and a Kingdom of prosperity and abundance for all. For infinite players there is no competition with others but only self and prior performance however players can gauge their evolutionary advancement against the advancement of others in the game. Finite players may compete with other finite players in various areas and achieve a ranking among finite players. Infinite players gain wealth by helping and benefiting other players. Finite players can gain wealth but it is short lived and accounts are subject to sometimes rapid inflation and recessions which can reset an account to zero. Wealth can be converted into real world dollars for the purchase of cool infinite toys and products at stores.pro. Finite wealth can only be spent within the game although a fraction of it may be converted to real world dollars by selling game currency in the real world market. Finite players are limited to play within the boundaries of the game; infinite players can change and manipulate boundaries much to the dismay of the finite players. The Zulu economy and market place (the casino) is tied to real world ventures and allows investment in various endeavors as such Infinite players connected to the source get wise investment advice allowing them to move their money unlike finite players who may get bad advice from greedy players. The first object of the game is to transform from a finite player to an infinite player and get connected to the source. When connected to the source advanced intelligence and wisdom is provided to the player giving them an advantage over the finite players. In the game finite players can use lethal force to kill another player. However they can only kill those that have themselves used lethal force. In rare circumstances a player may be given the choice between the use of lethal force or dying. If enough wealth and good deeds have been created the player can reincarnate as a different player or be reborn into the same body. There is no punishment for being bad, this way we know that players doing good acts are doing so for the hell of it as a result of their inherit nature and may be invited to enter the Kingdom of prosperity and abundance when the game ends in 2012. Divine powers are achieved when though their actions they demonstrate minimal ego influence in response to various scenarios. Divine powers allow miracles; you can do such things as save a life and part the waters of a sea. When divine powers are achieved the infinite player becomes immortal. Everyone (with One Exception) starts as a finite player born into the world of fiction as they manage to navigate through the levels of illusion called the awakening which results of degrees of lucidity and allows people to see through the veils of illusion. The Player Aura, Players intentions and level of evolution, based on previous choices or actions is depicted by an aura that can be seen by those of a certain degree of lucidity from the sleep of the finite game. Infinite Players can lose their infinite player status, this is called a fall from grace. The Playing Field Second Life will be serving as the playing field as will other web sites on the wild open frontier of the internet. Check out the Zulu Meditation Wave Warning: Zulu and Infinite Play the Movie affect real world objects, markets and entities. More coming this is just an early draft... if you want an early start in the game become a key holder. |
Copyright 2005 - 2010 The Infinite Play All rights reserved